Again, first is the number of medals the unit earned, then the types. After that comes a list of upgrades with the IDs determining which one it is. I'm not sure whether adding upgrades does anything as it seems to ignore the ones beyond the ones you can have at your current level. The 22 means the unit in question has 34 upgrades. Five dots after the upgrades text comes the amount you have.Į.g. Next comes the upgrades you gain on level up.
If you dream of immortal heroes/units, dream on - it's good for one fight only. Everything else doesn't matter (you can put dragons into your level 1 slots if you want to).įCurLife is the amount of HP the unit has in the next battle. The important part here is that no units share the same slot and that none are in locked slots. SlotRank and SlotIndex determine the slot the unit is in. Can be used to heal your unit if you absolutely have to. Best leave this one alone.ĬurLife and CurMorale determine current HP and morale. IsHero determines whether the current unit is a hero or a regular one. I'll post a list after this post.īattleX and BattleY determine the starting position of your unit. Now, the first unit will always be your hero. Nothing overly interesting until we hit the Units part. Then comes some more stuff like the hero name, the portrait, etc. Here things get interesting again.Ĭl1/cl2 = Hero class 1 and 2 (in theory you can change your hero class with this, but that also affects a number of other things. Again, haven't done much with it.Ī bit later you'll see your hero. Then comes a bit that shows what of the map you have explored, I think. I haven't played around much with that, mostly due to the huge number of items the game has. Since we can simply change the amount of gold we have, there's not much use to changing anything here. I haven't played around with these either.Īfter that come the ressources. Now, here's some more things you can change about your player:Ĭib = Amount of buildings you can construct in your citadel this turn.Ĭob = Amount of buildings you can construct in your other provinces this turn.Ĭh = Amount of guards you can hire this turn.Ĭc = Amount of rituals you can cast this turn.
#TOWER OF TRAMPLE SAVE EDITOR HOW TO#
Once you understand how to change the length of the strings, all doors open. Hopefully that was understandable because the same principle applies to everything in the game. What's important here is to insert the characters, not edit them! If you edit them (edited numbers are yellow), the game won't load. Next, we click between the "=" and the "1", select "Edit" and then "Insert" and put two nines in there. To do that, we change the 09 at the beginning into 0B (read for more information). Now, first we'll change the length of the string to be eleven characters long. When you count all the letters, numbers, and the equal sign, you'll find that "gold=1106" has 9 characters. You'll see that when you mark the four dots before the "gold=1106" and the dot after, it'll select the following numbers: Let's look at the hex data here (the bunch of numbers and letters to the left). Now, you should be taken to the location where your gold is. In Hex-Editor MX that is done by opening the search dialog (CTRL+F), clicking on the "Text" tab, and then entering "gold=1106" (without the "") into the search box. Let's start with a simple example: changing our gold from 1106 to 991106.
And that you have to keep some things in mind when changing the length of the text. What this means is that you'll always be searching for text. Now, Eador saves all the data as strings for some arcane reason.
Okay, once you got your save decrypted, load it into an hex editor. An unpacker can be found at (simply drag the save onto the exe file. You'll need to unpack the files before you can change them. Savegames can be found in your profile folder which is a subfoder of your document folder (typically %USERPROFILE%\Documents\Eador\profiles\\saves ).Ģ.